On top of that the doom 2 source that they link to in both articles goes to a mod that some random guy made to make doom a 3d brawler, meaning it has nothing to do with the official add-ons for the unity ports at all. Yeah, that's a crappy bot edit edit of an article from gamerant, lol, notice how it all uses poorly picked synonyms for words that the original used: If this would start happening, it really could hurt the future of the community. Thankfully we are not seeing the community adopting this new engine as the standard for making their maps. You can see the consequence of this nonsensical changes on the new episode, that in the beginning was not supported on source ports. Again, some source ports now support it also, but this was a change that was completely unnecessary. The new engine uses a way of packaging content (inside the pak files) that is slightly different that what is supported on the existing source ports and original engine. The engine uses a certain type of mesh format that is (or should i say was) not compatible the original engine and source ports. Again, i am sure the author was payed, but it is what it is.Īnother thing is that this new engine has the potential to create division in the modding community, for several factors. Actually, even before the release, they were using community created content on their engine. I am quite sure they have enough money to pay veteran authors to create more episodes, but they choose to leech what the community already created for years and marketing it as new content. What annoys me is that except for the new episode (which is great), Bethesda added nothing new to the community on post release. I am sure they contacted czg and other authors before making their modules available on Bethesda, since some of them gave interviews about it, like it's the case for czg. If you have a different opinion than the horde, you will get downvoted to eternity. About the downvotes, i couldn't expect another thing here on reddit.
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